Brag House Holdings, Inc. manages an all-encompassing digital platform dedicated to electronic sports, specifically catering to casual gamers. The company orchestrates and ...
Brag House Holdings, Inc. (TBH) is a U.S.-based media technology company headquartered in Montclair, New Jersey. The company’s core mission is to serve casual, nonprofessional college gamers by turning esports engagement into a community-driven experience—positioning Brag House as “the #1 home” for discovery, friendly competition, and interaction. From a business-model ...Brag House Holdings, Inc. (TBH) is a U.S.-based media technology company headquartered in Montclair, New Jersey. The company’s core mission is to serve casual, nonprofessional college gamers by turning esports engagement into a community-driven experience—positioning Brag House as “the #1 home” for discovery, friendly competition, and interaction.
From a business-model perspective, Brag House combines (1) a gaming/esports platform experience with (2) marketing and brand-facing services. On the platform side, the company is described as managing an all-encompassing digital environment for electronic sports and orchestrating and broadcasting live esports tournaments. This enables student and casual players to participate in structured events while giving audiences a way to watch and engage.
On the commercial/monetization side, the company supports brands through predictive analytics derived from in-game statistics and insights into player behavior and lifestyle. In parallel, Brag House provides advertising and marketing services aimed at reaching relevant audiences—particularly connected to Gen Z and college gaming communities.
In addition to digital and analytics services, Brag House also retails branded merchandise. The merchandising offering includes items such as customized long-sleeve shirts, T-shirts, hoodies (including zip-up varieties), beanies, and snapback hats—supporting brand identity and providing another revenue stream linked to esports participation and fandom.
Cost and operations details are limited in the provided information, but filings commentary referenced in the dataset indicates a mix of subcontracted work and part-time/full-time staffing. The company’s employee count is inconsistently reported across sources; one provided profile indicates approximately 3 employees, which fits the 0–100 category.
Financial-market data provided includes a small market capitalization figure relative to larger peers and negative or near-zero profitability ratios in the most recent trailing period metrics shown. These indicators suggest the business may be in an investment or growth phase where operating scale and monetization efficiencies are still developing.
Key leadership includes CEO and Co-Founder Lavell Juan Malloy II. The company’s leadership framing emphasizes building from early engagement-based concepts into a broader partnership and growth strategy. Overall, Brag House’s “wishes” and near-term focus are aligned with expanding its community platform, strengthening brand services (analytics and advertising), and continuing to broaden monetization through live esports content and merchandise.
YoYYoY means Year-over-Year. It compares the latest annual value with the previous annual value to show long-term trend strength.
QoQQoQ means Quarter-over-Quarter. It compares the latest quarter with the immediately previous quarter to show short-term momentum changes.
RevenueThe total money that came through the front door from selling things, before paying a single bill. Think of it as the grand total of every credit card swipe from customers. (YoY compares this year to last year's performance, while QoQ compares the current three months to the previous three).
$0
-100.0%
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Net IncomeThe absolute bottom line. If the company paid every single supplier, employee, banker, and tax collector, this is the actual money left in their pocket at the end of the day.
$-15.9M
-383.2%
+359.4%
Gross MarginThe basic markup. If they sell a $100 pair of sneakers, this percentage tells you how much of that price tag is profit right after paying for the rubber and shoelaces, but before paying for things like store rent or TV commercials.
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Operating MarginThe 'day job' efficiency score. Out of every dollar a customer spends, this shows how many cents the company keeps after making the product AND paying for all the everyday corporate overhead (like salaries, marketing, and keeping the lights on).
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Net MarginThe final take-home percentage. When you strip away every conceivable cost, tax, and interest payment, this is the exact number of cents the company truly gets to keep from every dollar in sales.
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Free Cash FlowThe holy grail of corporate cash. It's the spendable, physical money left over after the business pays for its daily operations AND buys the big, expensive upgrades (like new factories or servers) it needs to survive. This is the 'free' money they can use to pay dividends or buy back stock.
$-6.6M
-1058.9%
+65.0%
FCF MarginThe ultimate cash conversion rate. It shows how good the company is at turning regular sales directly into cold, hard, spendable cash. A high percentage means the business is an absolute cash-printing machine.
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Debt / EquityThe financial risk gauge. It compares how much of the company's empire was built using borrowed money (loans) versus the owners' own money (shareholders). A high number means they are heavily leveraged and playing a riskier game; a low number means they are playing it safe.
109.8%
+253.7%
-28.4%
Current RatioThe 12-month survival check. It simply compares the cash they have right now (plus things they can quickly turn into cash) against the immediate bills they absolutely must pay this year. A score above 1 means they have enough in the wallet to cover the upcoming bills without panicking.
1.72x
+20340.3%
-88.7%
Total AssetsThe absolute size of the company's empire. It bundles together absolutely everything of value they own—from the cash in the register and the inventory in the warehouse, to the software patents in the vault and the factories on the ground.