JOYY Inc., through its various subsidiaries, manages a diverse portfolio of social media platforms, delivering immersive video and audio-based experiences to users. ...
JOYY, Inc. (NASDAQ: JOYY) is a global social technology company headquartered in Singapore and founded in 2005 (originally known as YY Inc. before rebranding to JOYY Inc. in December 2019). The company operates in the Internet Content & Information / Communication Services space, focusing on user-generated content, live streaming, short-form ...JOYY, Inc. (NASDAQ: JOYY) is a global social technology company headquartered in Singapore and founded in 2005 (originally known as YY Inc. before rebranding to JOYY Inc. in December 2019). The company operates in the Internet Content & Information / Communication Services space, focusing on user-generated content, live streaming, short-form video, casual social entertainment, and real-time communication.
Business-wise, JOYY’s platform strategy is organized around multiple consumer apps that address different social behaviors: (1) live broadcasting and creator interactions through Bigo Live; (2) short-form video creation and discovery through Likee; (3) social gaming experiences through Hago; and (4) messaging and communication features through imo, which includes instant messaging and tools such as video/group calls and document sharing. This “social product matrix” approach is designed to capture users across entertainment, creation, community, and communication needs, while leveraging cross-platform engagement and brand awareness.
From a product and service perspective, JOYY’s offerings are predominantly app-based and delivered via mobile internet, with monetization typically tied to digital entertainment consumption and platform engagement (for example, in-app virtual goods, subscriptions, and/or advertising depending on the platform and market). Its global footprint spans major regions including the United States, United Kingdom, Japan, South Korea, Australia, the Middle East, and Southeast Asia, supporting operations across a large user base.
Operational scale is reflected in its reported workforce of about 5,400 full-time employees. The company is led by Chairperson and CEO Ting Li, with leadership also involving long-standing founders and board members such as co-founder David Xueling Li.
Financially, JOYY is publicly listed as an ADR on the NASDAQ Global Select Market (i.e., “Sponsored ADR Class A”). The business model is characteristic of consumer internet platforms, where costs and spending commonly include technology infrastructure (servers/CDN), product R&D, moderation/safety operations, customer support, and marketing to drive acquisition and retention, while revenue depends on user engagement levels and regional performance.
Key risks for companies in this sector often include competition in social and video/live-streaming markets, regulatory and compliance requirements across jurisdictions, and the need to continually refresh user experiences to sustain engagement. In that context, JOYY’s multi-app portfolio and ongoing product development are central to its efforts to maintain relevance and growth. The company’s stated corporate direction aligns with expanding immersive social video/audio experiences and communication capabilities for users worldwide.
YoYYoY means Year-over-Year. It compares the latest annual value with the previous annual value to show long-term trend strength.
QoQQoQ means Quarter-over-Quarter. It compares the latest quarter with the immediately previous quarter to show short-term momentum changes.
RevenueThe total money that came through the front door from selling things, before paying a single bill. Think of it as the grand total of every credit card swipe from customers. (YoY compares this year to last year's performance, while QoQ compares the current three months to the previous three).
$2.1B
-5.1%
+6.5%
Net IncomeThe absolute bottom line. If the company paid every single supplier, employee, banker, and tax collector, this is the actual money left in their pocket at the end of the day.
$2.1B
+1535.0%
+2.4%
Gross MarginThe basic markup. If they sell a $100 pair of sneakers, this percentage tells you how much of that price tag is profit right after paying for the rubber and shoelaces, but before paying for things like store rent or TV commercials.
+35.9%
-0.3%
+0.2%
Operating MarginThe 'day job' efficiency score. Out of every dollar a customer spends, this shows how many cents the company keeps after making the product AND paying for all the everyday corporate overhead (like salaries, marketing, and keeping the lights on).
+2.6%
+23.4%
+77.4%
Net MarginThe final take-home percentage. When you strip away every conceivable cost, tax, and interest payment, this is the exact number of cents the company truly gets to keep from every dollar in sales.
+98.8%
+1611.7%
-3.8%
Free Cash FlowThe holy grail of corporate cash. It's the spendable, physical money left over after the business pays for its daily operations AND buys the big, expensive upgrades (like new factories or servers) it needs to survive. This is the 'free' money they can use to pay dividends or buy back stock.
$158.9M
-29.1%
—
FCF MarginThe ultimate cash conversion rate. It shows how good the company is at turning regular sales directly into cold, hard, spendable cash. A high percentage means the business is an absolute cash-printing machine.
+7.5%
-25.3%
—
Debt / EquityThe financial risk gauge. It compares how much of the company's empire was built using borrowed money (loans) versus the owners' own money (shareholders). A high number means they are heavily leveraged and playing a riskier game; a low number means they are playing it safe.
0.5%
-26.6%
+37.0%
Current RatioThe 12-month survival check. It simply compares the cash they have right now (plus things they can quickly turn into cash) against the immediate bills they absolutely must pay this year. A score above 1 means they have enough in the wallet to cover the upcoming bills without panicking.
1.85x
+93.8%
+13.8%
Total AssetsThe absolute size of the company's empire. It bundles together absolutely everything of value they own—from the cash in the register and the inventory in the warehouse, to the software patents in the vault and the factories on the ground.
Operator: Ladies and gentlemen, thank you for standing by, and welcome to JOYY Inc.'s Second Quarter 2026 Earnings Call. [Operator Instructions] I'd now like to hand the conference over to your host today, Xueling Li, the company's Head of Investor Relations. Please go ahead, Xueling.
Xueling Li: Thank you, operator. Hello, everyone. Welcome to JOYY's Second Quarter 2026 Earnings Conference Call. Joining us today are Ms. Ting Li, Chairperson and CEO of JOYY; and Mr. Alex Liu, Vice President of Finance. For today's call, management will provide a review of this quarter, followed by a Q&A session. The financial results and webcast of this conference call are available on our IR website, ir.joyy.com. Please note that today's call contains forward-looking statements made under the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from our current expectations. For detailed discussions of these risks and uncertainties, please refer to our latest annual report on Form 20-F and other documents filed with the SEC. Please also note that JOYY's earnings press release and this conference call include disclosures of GAAP and non-GAAP financial measures. A reconciliation of these non-GAAP measures to GAAP measures is included in today's earnings press release. All figures referenced on today's call are in U.S. dollars, unless otherwise noted. I will now turn the call over to our Chairperson and CEO, Ms. Ting Li. Please go ahead.
Ting Li: Hello, everyone. I'm Li Ting. Thank you for joining us. Building on a strong first quarter, we delivered another solid result in Q2, recording accelerated revenue growth and notable improvement in operating profit. Our Social Entertainment, BIGO Ad, and Shopline business all advanced in tandem, while our globally diversified ecosystem continued to unlock growth momentum, propelling our long-term value to its next level. In the second quarter, we generated total revenue of $591 million, up 16.3% year-on-year and 6.3% Q-o-Q. Social Entertainment revenue was $423 million, up 7.4% year-on-year and 5.6% Q-o-Q. BIGO Ads, including both first-party and third-party businesses generated $134 million in revenue, up 53.1% year-on-year. With our third party, BIGO Audience Network, sustaining strong growth of 74.1% year-on-year. Shopline revenue reached $34 million with year-on-year growth further accelerating to 28.6%. Non-livestreaming revenue surpassed 31.8% of total revenue for the quarter. Non-GAAP operating profit reached $49 million, up 28.2% year-on-year and non-GAAP EBITDA reached $57 million, up 18.1% year-over-year. Operating cash flow for the quarter was $65 million. As of June 30, 2026, we held $3.06 billion in net cash. Since the start of this year, we have accelerated our capital returns. Year-to-date through August 21, 2026, we repurchased a cumulative $216 million in …