Gravity Co., Ltd. (NASDAQ: GRVY; “GRAVITY”) is a global digital entertainment company headquartered in Seoul, South Korea, focused on the development and publishing of online and mobile games. Incorporated in 2000, Gravity has built its business around long-running game franchises and a portfolio of titles that span multiple platforms—primarily online ...Gravity Co., Ltd. (NASDAQ: GRVY; “GRAVITY”) is a global digital entertainment company headquartered in Seoul, South Korea, focused on the development and publishing of online and mobile games. Incorporated in 2000, Gravity has built its business around long-running game franchises and a portfolio of titles that span multiple platforms—primarily online PC/MMORPG formats and increasingly mobile experiences. Its brand is strongly associated with the Ragnarok series, including well-known entries such as Ragnarok Online and related Ragnarok titles, as well as additional MMORPG and action/RPG offerings like Dragonica.
From a products and services perspective, Gravity operates as both a developer and a publisher. On the development side, it creates and evolves game content, supporting live operations typical of MMO ecosystems (ongoing updates, expansions, and community engagement). On the publishing side, it markets and distributes games to users across regions, which—per the provided company description—includes markets such as Taiwan, Thailand, and Japan, among others. The company’s mobile catalog includes titles such as Ragnarok M: Eternal Love and Ragnarok Origin, and it has extended its catalog with other entertainment properties (e.g., sports- and strategy-themed titles), demonstrating a strategy of leveraging familiar IP while also diversifying genre appeal.
Gravity also extends beyond pure game software. The company markets character-themed merchandise related to its games (such as dolls, stationery, and food products) and distributes physical/collection-oriented items such as game manuals and magazines. In addition, Gravity offers third-party services, including system development, maintenance, and integration—capabilities that can support both internal operations and external partners. These adjacent businesses can provide incremental revenue streams linked to game communities and IP engagement.
In terms of scale, the company is reported to have roughly 1,220 employees (as of March 2026), placing it in the 1,001–2,000 employee range. Gravity’s financial profile (based on the provided dataset) reflects a mature, established operating model with meaningful operating margins and a market capitalization in the hundreds of millions of USD range at the time of the snapshot. Like many game publishers, costs typically include ongoing development and live-ops personnel, platform/hosting expenses, marketing, and content production, while revenue is driven by digital sales, in-game monetization, and franchise-related ancillary products.
Leadership is led by Yoshinori Kitamura, who is cited as a top executive/Co-CEO in the provided materials, and Gravity is described as a subsidiary of GungHo Online Entertainment, Inc. The company’s “global playground” positioning emphasizes satisfying international audiences through creative content and active expansion, aiming to maintain long-term engagement with its core MMORPG franchises while continuing to launch and support new titles across mobile and other gaming platforms.
YoYYoY means Year-over-Year. It compares the latest annual value with the previous annual value to show long-term trend strength.
QoQQoQ means Quarter-over-Quarter. It compares the latest quarter with the immediately previous quarter to show short-term momentum changes.
RevenueThe total money that came through the front door from selling things, before paying a single bill. Think of it as the grand total of every credit card swipe from customers. (YoY compares this year to last year's performance, while QoQ compares the current three months to the previous three).
$560.5B
+11.9%
+42.7%
Net IncomeThe absolute bottom line. If the company paid every single supplier, employee, banker, and tax collector, this is the actual money left in their pocket at the end of the day.
$67.5B
-20.6%
+97.7%
Gross MarginThe basic markup. If they sell a $100 pair of sneakers, this percentage tells you how much of that price tag is profit right after paying for the rubber and shoelaces, but before paying for things like store rent or TV commercials.
+35.0%
-9.6%
-6.4%
Operating MarginThe 'day job' efficiency score. Out of every dollar a customer spends, this shows how many cents the company keeps after making the product AND paying for all the everyday corporate overhead (like salaries, marketing, and keeping the lights on).
+14.2%
-16.5%
+64.9%
Net MarginThe final take-home percentage. When you strip away every conceivable cost, tax, and interest payment, this is the exact number of cents the company truly gets to keep from every dollar in sales.
+12.0%
-29.0%
+38.6%
Free Cash FlowThe holy grail of corporate cash. It's the spendable, physical money left over after the business pays for its daily operations AND buys the big, expensive upgrades (like new factories or servers) it needs to survive. This is the 'free' money they can use to pay dividends or buy back stock.
$76.1B
+3.1%
—
FCF MarginThe ultimate cash conversion rate. It shows how good the company is at turning regular sales directly into cold, hard, spendable cash. A high percentage means the business is an absolute cash-printing machine.
+13.6%
-7.9%
—
Debt / EquityThe financial risk gauge. It compares how much of the company's empire was built using borrowed money (loans) versus the owners' own money (shareholders). A high number means they are heavily leveraged and playing a riskier game; a low number means they are playing it safe.
0.0%
—
-100.0%
Current RatioThe 12-month survival check. It simply compares the cash they have right now (plus things they can quickly turn into cash) against the immediate bills they absolutely must pay this year. A score above 1 means they have enough in the wallet to cover the upcoming bills without panicking.
7.27x
+20.9%
+10.9%
Total AssetsThe absolute size of the company's empire. It bundles together absolutely everything of value they own—from the cash in the register and the inventory in the warehouse, to the software patents in the vault and the factories on the ground.