Electronic Arts Inc., founded in 1982 by Trip Hawkins and headquartered in Redwood City, California, is a premier American video game publisher and developer. The company creates, markets, and distributes a diverse portfolio of games across genres including sports, racing, first-person shooters, action, role-playing, and simulation. Its proprietary franchises—such as ...Electronic Arts Inc., founded in 1982 by Trip Hawkins and headquartered in Redwood City, California, is a premier American video game publisher and developer. The company creates, markets, and distributes a diverse portfolio of games across genres including sports, racing, first-person shooters, action, role-playing, and simulation. Its proprietary franchises—such as Battlefield, The Sims, Apex Legends, Need for Speed, and Mass Effect—are complemented by major licensed properties like FIFA, Madden NFL, UFC, and Star Wars, which are developed under agreements with external partners. EA's business model spans digital storefronts, traditional retail, and direct distribution, ensuring global reach. Financially, EA demonstrates robust performance with a market cap of $52.9 billion, a price-to-earnings ratio of 48.43, and a net profit margin of 13.8%. The company invests heavily in research and development (36.5% of revenue) and maintains strong gross margins of 79.9%. Employee count stands at 14,600, with a focus on innovation and community engagement. Leadership under CEO Andrew Wilson emphasizes expanding online services, live operations, and mobile gaming. EA's vision is to inspire the world through play, and it continues to adapt to industry trends, including cloud gaming and digital distribution, while maintaining a commitment to quality and player experience.